Tuesday, December 31, 2019

Summary of a New Board Game for Children Essay - 839 Words

Summary of Game This board game is specially catered for children between the ages of 6 – 15 years. The main objective of this board game is to test the children’s knowledge mainly on four (4) different categories which are General Knowledge, Food, Language and Entertainment. Their ability will be tested in answering the questions raised while playing the board game. The children will need to answer the questions based on the position that they have landed. In order to play this game, the children will need 2 playing board, 1 nine sided dice, 8 avatars which are 4 cones and 4 coins, penalty cards, chance cards, 1 set of questions and answer sheets as well as 1 set of game manual. The proceedings of the game can be simplified as follows.†¦show more content†¦, 1977). The definition of self-efficacy can be summarized as an individual’s belief system of their capabilities, either on thinking, behaving and feeling in succeeding in a certain scenario (Watson J. , 1913). Anyone can have their own goals in achieving something that they want or to change things. This is when self-efficacy plays a major role in a person’s approach in different challenges, tasks and goals (Bandura A., 1992). As for this board game, a player with a strong self-efficacy will view the board game as a challenge that need to be won, have good interest in the game they are currently playing, will be able to develop a strong commitment towards the board game and recover at once from any disappointments if punished during the game (Bandura A., 1977). Social learning theory stresses on the vitality of modelling and observation of emotions, behaviours or attitudes of others especially in a social context. In this board game, we will discuss on the concept of observational learning which happens through the behaviour of others in the surroundings. The four stages involved in observational learning are attention, retention or memory, initiation or motor and motivation (Skinne r, 1974). In this game, the player need to pay full attention to the game that is being played, retain it in memory in order to continue playing successfully without being punished, initiate different types of answers for questions asked by theShow MoreRelatedViolent Videogames On The Youth Population Essay957 Words   |  4 Pagesand validify the real impact of violent videogames on the youth population. â ¦  Introduction â ¦  Attention Getter: Can violence in video games lead to violent outbreaks and bad behaviour in real life, many people believe so. Are these violent video games moulding and fuelling today’s generation of young minds to a more violent side, forgetting the idea that these games are solely for entertainment purposes. 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